Rendering in V-Ray Focused on Accurate Texture Mapping

Screenshot Bricks 100b.jpg
In this exercise, students will investigate the construction of the “architectural image”, wherein drawing is understood as an image-making act at the service of a design idea. The learning objectives of this exercise are to acquire a basic fluency in the computer-aided production of architectural images. This fluency will include a basic understanding of lighting, digital materiality, and texture-mapping and will be reflected in the ability to produce near photo-realistic images.
Assessment objectives

Assessment objectives include:

  • Understanding of v-ray settings
  • Understanding of materials and material assignment
  • Competency in texture mapping
Exercise Type
Evaluation Criteria
High Pass
Convincingly scaled texture mapping of both bricks and concrete, evidence of settings applied
Pass
Clear attempt at texture mapping, scale slightly off
Low Pass
N/A
Fail
No apparent scaling of texture mapping or no texture mapping applied
Uses Tool(s)
Uses Workflow(s)

Students will be provided with a 3d model in Rhino. Students will apply a brick texture map to the red surfaces (layer: bricks) and metal slat roofing (layer: roof) and texture map each surface to a reasonable scale. It will be helpful to note the scale of a brick and the height of the wall to establish the correct mapping, a similar process should be used for the roof. Render the image and check for the lighting settings (shadows should be visible).

As we discussed view is important and should be at the height of a person.

Files
basemodel.3dm
Brick texture
Roofing texture

Files should be submitted as jpegs to the dropbox with the established naming convention for the file.

Note: This assignment is not intended to take more than one hour.