Trace a Plan and Section of the Hargrove Music Library

Screenshot Plan quad-level (entrance).jpg
For this exercise, you'll be given drawings adequate for tracing a plan and section of the Hargrove Music Library in Rhino 5 and Illustrator. Emphasis should be placed on the organization and layering of the 2D linework.
Assessment objectives

Assessment objectives include:

  • Scaling and Importing of Images
  • Layering of Information
  • Appropriate use of Line weights and Poche
  • Clear use of annotations
  • Ability to export from Rhino to Illustrator
Exercise Type Problem Set
Evaluation Criteria
High Pass
drawings sized correctly, 5 line weights present and poche clear, furniture and annotations present, topography lines present
Pass
drawings sized correctly, line weights, furniture and annotations present, but with numerous issues.
Low Pass
drawings sized correctly, missing details, line weights unclear
Fail
no submission
Uses Tool(s)
Uses Workflow(s) Workflow:519390

For this exercise, please use the below materials to scale and trace a plan and section of the Hargrove Music Library. The plan should be of the quad level, and the section should be south-looking with the entrance shown in it. Make sure to use construction lines and layers to appropriately separate similar building elements into a hierarchy that will translate into line weights later on in Illustrator. Export the 2D Rhino linework as an Adobe Illustrator file at 1/8"=1'0" scale.

Week 1 Materials

Once in Illustrator, please use at least 5 line weights to clearly convey the different elements in the plan and section. The cut lines should POP out, while the topography lines should be very light.

Please save the plan and section as separate PDFs and combine into one PDF file (2 pages), labeled:

Last Name, First Name_Week 1_Section 01 or 02

Email to arch124a@gmail.com no later than Thursday night (July 4th) at 11:59pm. Also, please make sure your files aren't big. Anything over 25mb cannot be accepted by the gmail mail server. This will become especially important when we get into rendering.