Animating

Screenshot Jagnefalt milton andalsnes 5.jpg
A high-quality animation is created by a combination of material, immaterial and object transformations of a clean and detailed 3D model.
Assessment objectives

Assessment objectives include:

  • Development of temporal relationships between geometries
  • Development of strategies for representing spatial and temporal relationships
  • Description of geometric and material construction
  • Assessment of project limits
  • Review of skills and work before the Project review
  • Troubleshooting
Exercise Type Problem Set
Evaluation Criteria
High Pass
The animation process is close to complete, and properly describes the project objectives. The animation properly displays a complex set of relationships within the sukkah and the site. Cameras have been planed and properly developed to describe the conceptual framework of the project. Frames and frame locations have been carefully studied to effectively achieve the conceptual and representational goals of the project.
Pass
The animation process is close to complete, and properly describes the project objectives. Questions still exist about technical aspects of the development of the animation project, but a number of options has been presented. The animation displays a simple relationship within the sukkah and the site. Cameras have been planed and developed to describe the project. Transition between views and cameras may sometimes cause confusion in the animation.
Low Pass
The animation process 60% complete, and somehow describes the project objectives. A large number of questions exists about technical aspects of the development of the animation project, and no major effort or exploration of alternatives has been presented. The animation displays a simple relationship within the sukkah and the site. Cameras have been developed. Transition between views and cameras hasn't been carefully studied.
Fail
The animation process less than 50% complete. A large number of questions exists about technical aspects of the development of the animation project, and no major effort or exploration of alternatives has been presented. Cameras have been developed. Transition between views and cameras hasn't been carefully studied.
Uses Tool(s) Tool:Rhino v4.x , Bongo
Uses Workflow(s)

Throughout the first four weeks of class we have been building up skills that will enable us to create a good framework for our first animation project. The basis of a high-quality animation is created by a combination of material, immaterial and object transformations of a clean and detailed 3D model.

This week's assignment will serve as a review of your work in progress for our first animation project. As mentioned in class, our first project will consist of a short animation (less than 1 minute), that will describe the relationship between parts and whole of your sukkah project and between site and sukkah. For example, you may choose to describe this set of relationships with an animation showcasing the construction/modeling process of your sukkah.

For the assignment you are required to submit a Rhino model with:

  • VRay materials assigned to geometries
  • Bongo animations for objects
  • Bongo animations for cameras

The progress of the animation of geometries and cameras should be close complete for your first animation project, with only minor details to polish and troubleshoot during the next session and the week before Project A is due

You may choose to continue developing your animation project based on the storyboard you developed for the previous assignment, or you may choose to modify it.

Upload your Rhino file on Box by 11 pm on Tuesday