Texture Mapping the de Young |
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Screenshot | |
This exercise will focus on creating customized materials in VRay to replicate the perforated facade of the de Young Museum. | |
Assessment objectives |
Assessment objectives include:
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Exercise Type | Problem Set |
Evaluation Criteria |
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Uses Tool(s) | Tool:VRay , Tool:Rhino v4.x |
Uses Workflow(s) | Workflow:545199 |
Using the provided model, create a rendering of the perforated facade by creating a new screen material that replicates the same qualities as the de Young. The screen pattern can be abstracted and simplified by repeating the same perforated pattern throughout the facade, however the scale of the perforations should be similar to the actual building.
Use the saved view for the final render, emphasizing the view of the Tower.
Camera Settings for all renderings should be appropriate so that the rendered elements of the model are not burned out (too bright) or lack contrast (too dark).
The final should be rendered at the 800x600 pixel size and placed on the template document created earlier in the semester.
Document will be turned in as a PDF by the following Monday at 2pm.
Extra Credit: Bump Mapping
Create an additional render (same output size) that zooms in on a wall detail that shows 3d texture of the surface by adding the following to the material settings as a bump and displacement map:
Files
- De Young Model
- A 3dm model of the De Young Museum to be used as a base for this exercise.