Workshop 1A

Arch 200c 2011 Fall

Course Arch 200c
Date 2011/08/26
Learning Objectives In this workshop we will introduce foundational techniques in technical drawing will be introduced, and students will be expected to be able to represent a simple object in plan, section, elevation, and axonometric. Secondarily, we will quickly run through some of the software applications commonly used in architectural design studios.
Agenda
  • Hand Drafting Techniques
    • Basics of Orthographic Projection
    • Conventions of Plan, Section, Elevation
    • Line Weights and Types
    • Multi-view Drawing Exercise
  • Software Overview
  • Studio Culture Discussion
    • What's on my Desk and How do I use it?
    • General Introduction to Studio Culture and Etiquette
Uses Tool(s) Drafting Board

Hand Drafting Techniques

Here we'll introduce the concepts and mechanics of graphic projection, and go through a broad-strokes overview of common types of architectural drawings. including a presentation of the typical uses of each.

Fluency in the canonical methods introduced in this workshop will be reflected in the ability to:

  • Understand the conventions of orthographic drawings such as plan, section, elevation.
  • Utilize the conventions of lineweight to communicate information about an object within a drawing
  • Recognize the difference between perspective, axonometric and orthographic drawing and when to use them.

Plan

Section and Elevation


Perspective


Basics of Orthographic Projection Drawing

Here, you'll get to know the in's and out's of your drafting board . In this class, we'll demonstrate techniques for drawing in plan , section , and elevation . We will also briefly discuss conventions of axonometric . This will take most of our time today, and techniques for drawing in perspective will have to wait until next class .

In-Class Drawing Exercise

We'll ask you to do a quick 30-min exercise in class, where you draw a small object using standard multi-view projection protocol.

OR

Being that we will be continuing in the next session with perspective line drawing, we may ask you to reproduce the sample plan and section (of a space in Wurster Hall) that we will be using for our perspectives?

Associated Tutorials

  • How to get crisp edges at corners when drafting?
  • How to measure an object to represent it accurately?
  • When to use calipers, photographs, scanner?

Resources

  • Francis D. K. Ching, “Architectural Graphics,” (Wiley, 2002)
  • Mo Zell, “Architectural Drawing Course.” (Quatro Publishing, 2008)

Software Overview

Here we'll do a quick survey of commonly used software in architectural design, and quickly demonstrate the basic functions of the following pieces of software:

Illustrator
Used to manage linework and vector based work. Very difficult to be precise and detailed – so work is often exported to Illustrator from Rhino, AutoCAD or other CAD software.
Photoshop
Used to manipulate and manage raster photos and graphics. Has a variety of tools for changing the color (hue), saturation and appearance of images.
InDesign
more often for board/pamphlet/book layout, easy to manage between text, images and simple linework. Consolidates photoshop and illustrator files easily and displays huge quantities of information without crashing.
Rhino
3d modeling software used for both precise line drawing and 3d modeling. Easy to transfer 3d modeling work into 2d orthographic work as well as send to rendering software (Vray, Maxwell, etc) Other examples of similar software include Maya, Modo.
AutoCAD
the most used CAD software for Architects. Very precise drafting and easy to transfer / share files with other users. Other examples of similar software include Vectorworks (not very popular... )
VRay
Rendering software to render from Rhino. Difficult to render while using other applications, but very easy to use.
Maxwell
Rendering software to render from Rhino or 3dMax. Works very similarly to a camera. Very large online material library.
Grasshopper
A visual node-based scripting tool that is a plug-in for Rhino. This used to be called 'Explicit History' for Rhino and a good way to describe it's usefulness is that it allows you to record a series of commands, where each step can be tied to a parameter for later adjustment.

Studio Culture

Here we'll discuss studio culture, operations, and logistics, and field any questions that might arise regarding life at Wurster Hall.

Why do architecture students work in studio? Primarily, it's to reap the benefits of a tight-knot community of support (both technical and emotional) at the service of the work at hand. Not only are other classmates nearby to answer questions, but students in other studios are also available for help.

  • What's on my desk and how do I use it?
  • Where to shop
  • How to navigate UCB facilities and marshall the resources at hand
    • Printing and plotting
    • CNC / Lasercutting
    • Shop access
  • How to avoid ticking off the neighboring studio

Housekeeping

Let's make sure everyone is up to speed on all the communication technologes we'll be using this semester:

  • Dropbox
  • Piazza
  • Studiomaven
  • Um, email
  • Phones